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At the beginning of your upkeep, choose one that hasn't been chosen — • See the sights — Surveil 3. • Cause trouble —Target creature gets +1/+0 and gains menace until end of turn. • Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield. • "I'm fine! Let's go again!" — All modes reset and can be chosen again. You lose 5 life. • Go to bed — Sacrifice this enchantment.
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